The Sandbox Studio Completes Closed Testing, Plans Public Launch in October
Written with artificial intelligence.

The Sandbox Studio has concluded its closed alpha and beta testing phase, during which over 100 creators developed more than 100 games. The public launch is scheduled for October, with interested creators directed to join a waitlist at create.sandbox.game.
Overview of Testing Phase
The Sandbox Studio, an AI game creation platform, has successfully completed 3.5 months of closed alpha and beta testing. This period saw over 100 handpicked creators develop more than 100 games, resulting in eight product releases and four game jams, as reported on October 3.
Key Features and Partnerships
Among its notable integrations, The Sandbox has partnered with Meshy and Scenario, which assist in converting prompts into 3D assets. The platform is built on an open tech stack that includes Codex, Claude Code, and Gemini, allowing creators to utilize their own AI tools. Games created can be distributed across multiple platforms, including web, mobile, and Telegram, with plans to expand to Steam and YouTube Playables in the future.
Entry and Game Jams
The alpha phase attracted over 12,000 applications but only allowed about 30 creators in initially, with weekly openings for more participants. The first game jam awarded $5,000 in prizes, while the Beta Creator Game Jam featured a $7,500 prize pool and was judged by Larry Hryb, a notable figure from Xbox. Recent game titles include Ricochet Rascals, a 3D arena brawler.
Future Developments
The Sandbox aims to provide creators with the tools needed to build and publish multiplayer games quickly, utilizing a range of production-ready templates and over 300,000 voxel assets. The platform is expected to take a small revenue share from monetized games and plans to integrate its SAND token into the monetization system. Open access to The Sandbox Studio is anticipated in the fourth quarter of 2026.
