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Axie Vibeathon Launches Community-Built Games in Games Hub

·2 min read

Written with artificial intelligence.

Axie Vibeathon Launches Community-Built Games in Games Hub

On September 22, Axie Infinity introduced the first batch of community-developed games through its Games Hub, part of the Axie Vibeathon initiative. The event received 70 submissions, and users can engage with the games while finalists vie for a share of a 20,000 bAXS prize pool.

Axie Vibeathon Games Hub Opens

Axie Infinity launched the Games Hub on September 22, showcasing the initial entries from the Axie Vibeathon, where community members used AI coding tools to create games during a two-week development sprint. According to the Axie Infinity account on X, players can explore various games directly in their browsers.

Sky Mavis co-founder Jeffrey "Jiho" Zirlin announced that the Vibeathon attracted 70 submissions, highlighting the community's creativity. Although users can like and comment on the entries, these actions do not influence the judging process.

Judging Criteria and Next Steps

Submissions are evaluated based on five weighted criteria: Axie Core (35%), gameplay (25%), product vision (20%), feasibility (10%), and prototype/documentation quality (10%). Each entry must pass an eligibility and safety review before receiving scores from three independent judges.

Finalists will be announced on September 29, with up to eight moving to Round 2, set to take place from October 4 to October 31. Each finalist will receive 250 USDC to support further development. The total prize pool is 20,000 bAXS, valued at approximately $18,000 at the time of the announcement.

Axie Vibeathon Launches Community-Built Games in Games Hub
Image generated with AI

Participation Requirements

Entrants were required to submit a playable browser game along with a title, pitch, thumbnail, control instructions, code repository link, demo video, documentation of AI tools used, and an explanation of how the game fits into Axie Core. Notable entries include Lunacia Rift, a micro-MOBA, and Axie Lost & Found, a first-person game. A 500 bAXS bonus will be awarded to a strong entry that does not make the finals, but this is strictly recognition with no guaranteed pathway to production.

The Vibeathon aimed to be inclusive, encouraging both non-programmers and developers to participate. Participants received a resource kit containing Axie art assets and engine guides, with additional support available via Discord. This initiative represents a unique opportunity to engage the Lunacian community and explore the potential of community-driven game development.

GamesAxie infinityCommunity gamesGame developmentVibeathonAi tools
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